Feb 06, 2008, 08:48 PM // 20:48
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#61
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Grotto Attendant
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1. 1e health-sac skills. Cute. Not sure if it's going to make them see any play, but it's cute. While you're at it, how about making Blood of the Master 1e as well?
2. Party Heals buff. Interesting. I'm going to have to paly with it before I decide what to think. DivineHealing/Heaven's Delight is now almost not-sucky enough on paper to actually work as party-healing, if only they weren't so slow to recharge... Heal Party might have lost more than it gained. LoD is still crap.
3. poor mesmers.
4. nerf to mending refrain.... why? Was this skill overpowered in relation to anything except mending?
5. poor mesmers.
6. Avatar of Grenth. That nerf was a long time coming. The skill is borderline crap now, but I don't really see what else you could do with it.
7. Mystic regen. Ugly nerf.
8. Healsig and lion's comfort. Need to try them; have a bad feeling they're still not very good, merely better than other options for someone with a 20e pool and 2pips.
Last edited by Chthon; Feb 06, 2008 at 08:51 PM // 20:51..
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Feb 06, 2008, 08:51 PM // 20:51
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#62
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Ummm... wow. Izzy does it again... wtf?!?!
Hahahahaha. I like Clumsiness. I like Wandering Eye (are they clones of each other now?). PvE buffs, good. Careful skill use buffs... and retard spam nerfs. I like what they've done.
Oh, and PLeak was a bit hard.
I like what I'm seeing, gonna have to play now.
Umm... yeah. Grenth might be fun.
If I had good enough reason to stop being a tree, *hint hint*
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Feb 06, 2008, 08:52 PM // 20:52
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#63
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Clumsiness/Wandering Eye = <3
And I really like these:
Heroes and henchmen will now properly target themselves with the skill Dismiss Condition.
Fixed a bug that caused a Hero to cancel and then re-activate a skill if manually ordered to use it.
Also way to go Necros
Last edited by boxterduke; Feb 06, 2008 at 08:58 PM // 20:58..
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Feb 06, 2008, 08:53 PM // 20:53
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#64
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Academy Page
Join Date: Apr 2007
Guild: Primal Fire
Profession: N/
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No More Box Camping sweet
Extra Base Defenders sweet
Mystic Regen Nerfed sweet
Another Title not so sweet
If wards had been nerfed Id be calling this the best update ever.
I give it a 9.2 on a scale of 10.
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Feb 06, 2008, 08:56 PM // 20:56
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#65
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Well I liked the Rit buff.
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Feb 06, 2008, 08:58 PM // 20:58
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#66
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Tatile
They might be trying to encourage Blood Magic use, but this probably wasn't the best way to do it.
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Other skills in the line would be more useful but they would be abused by the touchies
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Feb 06, 2008, 09:05 PM // 21:05
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#67
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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Why did they do that to LoD ? Wasn't it useless enough ?
Apart from that did they decorated LA for canthan new year last year ?
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Feb 06, 2008, 09:06 PM // 21:06
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#68
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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No more rollerbeetle box camping = win. 1e skills = saywhat?
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Feb 06, 2008, 09:06 PM // 21:06
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#69
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Wilds Pathfinder
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Quote:
Originally Posted by Croco Clouds
Time to evaporate the yuletide tonic!
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Hmm, wondering if there's a difference in points per party piece, like the alcohol eg: tonics (which last 50 mins), get 3 points per, while quick 5 seconders (like snowmen, fireworks etc) are only 1 point per.
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Feb 06, 2008, 09:06 PM // 21:06
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#70
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Mystic Regen is like their smartest nerf. Nerfed enough so it's not overpowered. Not too much nerfed so people will still use it.
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Feb 06, 2008, 09:17 PM // 21:17
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#72
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Wow. Drink up Blood Necros.
1/4 sec activation time for HV is nice.
I'd rather have seen TU get a shorter AT instead of longer duration.
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Feb 06, 2008, 09:17 PM // 21:17
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#73
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by Swift Thief
Mystic Regen is like their smartest nerf. Nerfed enough so it's not overpowered. Not too much nerfed so people will still use it.
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It's more or less a dead skill now for the 55's. +9 Health regeneration just isn't enough to keep you alive with all the degeneration on your. I guess it's back to healing breeze + mending or watchful spirit. That said, I guess I am sorta happy that the ele sliver tanks are taking it on this one. I wasn't too fond of that build in AB.
As for the rest, I'm not quite sure how I feel. Granted, I mostly play PvE, and the likelihood of a monster not attacking in 4 seconds isn't going to matter with ineptitude, but still.
The one cost skills will be interesting, but truth be told I loathe touchers and this seems to help them so I probably won't like it for that.
The reduced effect of party wide healing will be interesting, although the shorter casting time for HP...I usually use HP with Healer's Boon anyway, so it was already fast enough. Now, if they decreased it's energy cost instead of it's cast time, that would have been more interesting.
Last edited by ShadowbaneX; Feb 06, 2008 at 09:21 PM // 21:21..
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Feb 06, 2008, 09:17 PM // 21:17
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#74
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Quote:
Originally Posted by MarlinBackna
My views on this update:
6. Necromancer 1e spells - I think they are just toying with this idea. Might as well make them free IMO. I mean, 1e? These skills most likely have cast times of at least a sec, and you would have net e-gain. w/e...I don't really run Necro anyway
Thats about it. Good update, and thanks for finally announcing Cathan New Year. Certainly gave me a fright.
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It would be interesting to make them 0 E skills and have a higher health sac for them. I always thought that would be a good alternate-pay system for necros. It helps with the health sac display now .
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Feb 06, 2008, 09:19 PM // 21:19
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#75
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I'd like to thank ArenaNet for balancing Mystic Regen. Tired of those elementalists who use Mystic Regen and a load of enchantments.
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Feb 06, 2008, 09:22 PM // 21:22
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#77
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Wow, powerleak was literally ass-raped.
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Feb 06, 2008, 09:22 PM // 21:22
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#78
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Lol at God amongst mere Mortals title XD.
With this new title it should be quit more easy to get.
If you have Legendary Survivor you only needed to get 1 of the grind fest titles (Wisdom, Treasure, Lucky/ Unluky, Kurzick/ luxon) now you can just buy it ala sweet tooth/ drunkard. GG!!
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Feb 06, 2008, 09:25 PM // 21:25
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#79
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Frost Gate Guardian
Join Date: Jul 2007
Location: Canada
Guild: Virtual Love [kiSu]
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Does this mean the Everlasting BeetleJuice Tonic is basically an automatic carpal tunn-... err max title?
Troll got a buff lol.. gogo hexbreaker warriors!
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Feb 06, 2008, 09:26 PM // 21:26
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#80
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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I can see what they were doing with the blood magic skills 1 energy suits quite a few of them because even if they are armour ignoring you had to manage both energy and sacraficing and in the case of touch of agony and wallows bite you also had to put yourself in melee range.
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